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Pai Gow Hand Rankings
There are 992 possible hands per player if you do the
math, but because of the duplicate tiles, and the fact
that order does not matter, there are actually few possible
hands. Numeric order has little to do with the ranking
of hands; more important is Chinese symbolism. The hand
rankings in a game of Pai Gow are as follows:
GEE JOON: This is the supreme pair
or highest possible pair and it consists of the following
two dominoes: 4-2 and 2-1
BO: - Under the Gee Joon come the
pairs (Bo) of matched or unmatched dominoes. The pairs
ranking order is as follows:
6-6 & 6-6 Heaven
1-1 & 1-1 Earth
4-4 & 4-4 Man
3-1 & 3-1 Goose
5-5 & 5-5 Flower
3-3 & 3-3 Long
2-2 & 2-2 Board
6-5 & 6-5 Hatchet
6-4 & 6-4 Partition
6-1 & 6-1 Long Leg Seven
5-1 & 5-1 Big Head Six
6-3 & 5-4 Jaap Gow - mixed nine
6-2 & 5-3 Jaap Bart - mixed eight
5-2 & 4-3 Jaap Chut - mixed seven
4-1 & 3-2 Jaap Ng - mixed five
WONGS: This level represents the next
value in hand rankings. They are a nine paired with
a double 6 or a double 1. Here are the hand rankings
in order:
6-6 & 6-3 Teen Wong
6-6 & 5-4 Teen Wong
1-1 & 6-3 Day Wong
1-1 & 5-4 Day Wong
GONGS: Similar to the WONGS, only
these are an eight paired with a double 6 or double
1. Here are the hand rankings:
6-6 & 5-3 Teen Gong
6-6 & 4-4 Teen Gong
1-1 & 5-3 Day Gong
1-1 & 4-4 Day Gong
NUMERIC HANDS: The next highest ranking
hands do not contain any of the above pairs. They are
numeric value hands, the highest of which is 9. To find
the numeric value, add the spots on each tile. The total
will never be higher than nine because only the last
digit in the total number of spots is used. In other
words, 6-5 would actually be a 1.
When two hands have the same numeric value, the ranking
will determine the winner. To determine which hand is
higher, find the highest ranked tile in each hand and
compare them.
When two hands have the same numeric value and identical
high tiles, it is called a "Copy" hand. The
bank wins all "Copy" hands.
When two hands have the numeric value of zero, they
are considered equally bad, regardless of the high tile
and the bank will win all zero ties.
The [4-2] and [2-1] are the two "wild cards"
in the woodpile, and can be used as either a 3 or a
6 when making pairs (i.e. they substitute for each other).
This is not the same rule that Western card games use,
where a wild card substitutes for any card.
Individual rankings: As mentioned above, if two hands
have the same numeric value, the ranking will determine
the winner. From high to low the tiles are ranked and
named:
[Tile] Tile name
[6-6] Teen
[1-1] Day
[4-4] Yun
[3-1] Gor
[5-5] Mooy
[3-3] Chong
[2-2] Bon
[6-5] Foo
[6-4] Ping
[6-1] Tit
[5-1] Look
[6-3] and [5-4] Gow
[6-2] and [5-3] Bot
[6-1] and [5-2] Chut
[4-2] Luk (part of Gee Joon)
[4-1] Ng
[3-2] Ng
[2-1] Saam (part of Gee Joon)
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